With social networks, text messaging, and even virtual worlds beginning to play a role in interpersonal relationships, real-world effects are beginning to take shape. An example made headlines recently -- a man, who created a character representing himself in the virtual world Second Life, married his "in-world" romantic interest, prompting his real-world wife to file for divorce.
Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts
Monday, October 1, 2007
Survey Findings On Perceptions of Infidelity in Online and Virtual World Environments
Spunlogic, an award-winning interactive marketing and technology agency, released the findings of a survey on the perceptions of infidelity in online and virtual world environments.

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